Lecture 1. What is computer game? Kinds and genres of games. Topics around games PDF , Appendix
Lecture 2. Process of development of game. Stage of development. Documentation PDF
Lecture 3. Creativity and Design PDF
Lecture 4. Foundations of Graphics for Games PDF
Lecture 5. Rendering, lighting, camera PDF
Lecture 6. Fractals Fractals in Games PDF
Lecture 7. Introduction to animation PDF
Lecture 8. Physically Physically-based Simulation based Simulation. Particle dynamics PDF
Lecture 9. Introduction to OpenGL PDF
Lecture 10. Introduction to OpenGL (Cont.) PDF
Lecture 11. Introduction to DirectX PDF
Lecture 12. Introduction to DirectX (Cont.) PDF
Lecture 13. Introduction to Flash PDF
Lecture 14. AI in Games PDF
Lecture 15. AI techniques in Games PDF , Part 2
Lecture 16. Neural Networks in Games PDF
Lecture 17. Usage of Evolution Programming in Games PDF
Lecture 18. Implementation of Artificial Characters PDF,
Appendix 1,
Appendix 2,
Appendix 3
Lecture 19. On-line and Mobile Games PDF,
Appendix 1,
Appendix 2
Lecture 20. Game Architecture PDF, Appendix
Lecture 21. Industry of Games PDF, Appendix
Lecture 22. Future of Computer Games PDF, Appendix
Colloquium. Visualization and Virtual Reality in Games PDF